using Godot;
using System;

public partial class Dead : Node,StateNode
{
	public Enemy enemy;
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
		enemy = GetNode<Enemy>("/root/Main/Enemy");
	}

    public void OnEnter()
    {
		GD.Print("Game over");
    }

    public void OnUpdate(float delta)
    {
    }

    public void OnExit()
    {
    }

}
